
By Brian Sheppard (auth.), H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu (eds.)
This ebook constitutes the completely refereed post-proceedings of the 4th foreign convention on pcs and video games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the twelfth global computing device Chess Championship and the ninth desktop Olympiad.
The 21 revised complete papers provided including one keynote article have been rigorously chosen in the course of rounds of reviewing and development from 37 submissions. The papers hide all features of synthetic intelligence in computer-game taking part in. issues addressed are evaluate and studying, seek, combinatorial video games and thought starting and endgame databases, single-agent seek and making plans, and desktop Go.
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Extra info for Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
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And Helmstetter, B. (2003). Monte-Carlo Go Developments. Advances in Computer Games. Many Games, Many Challenges (ACG-10 Proceedings) (eds. J. van den Herik, H. A. Heinz), pp. 159-174. Kluwer Academic Publishers, Boston, MA. ISBN 1-4020-7709-2. 7. Brügmann, B. (1993). Monte Carlo Go. ps 8. , (1998). Monte-Carlo Sampling in Games with Imperfect Information: Empirical Investigation and Analysis. Research report of the Complex Games Lab, Ibaraki, Japan. 9. , and Viola, P. (1998). Machine Learning for Prediction and Control.
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