Download Computers and Games: 4th International Conference, CG 2004, by Brian Sheppard (auth.), H. Jaap van den Herik, Yngvi PDF

By Brian Sheppard (auth.), H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu (eds.)

This ebook constitutes the completely refereed post-proceedings of the 4th foreign convention on pcs and video games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the twelfth global computing device Chess Championship and the ninth desktop Olympiad.

The 21 revised complete papers provided including one keynote article have been rigorously chosen in the course of rounds of reviewing and development from 37 submissions. The papers hide all features of synthetic intelligence in computer-game taking part in. issues addressed are evaluate and studying, seek, combinatorial video games and thought starting and endgame databases, single-agent seek and making plans, and desktop Go.

Show description

Read Online or Download Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers PDF

Best international conferences and symposiums books

Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers (Lecture ... Applications, incl. Internet/Web, and HCI)

This e-book constitutes the completely refereed post-conference court cases of the thirteenth overseas convention on digital structures and Multimedia, VSMM 2007, held in Brisbane, Australia, in September 2007. The 18 revised complete papers provided have been rigorously reviewed and chosen from ninety seven preliminary submissions in the course of rounds of reviewing and development.

Practical Aspects of Declarative Languages: 4th International Symposium, PADL 2002 Portland, OR, USA, January 19–20, 2002 Proceedings

Declarative languages construct on sound theoretical bases to supply beautiful frameworks for program improvement. those languages were succe- totally utilized to a large choice of real-world occasions together with database m- agement, lively networks, software program engineering, and decision-support structures.

FM 2005: Formal Methods: International Symposium of Formal Methods Europe, Newcastle, UK, July 18-22, 2005. Proceedings

This quantity comprises the lawsuits of Formal tools 2005, the thirteenth InternationalSymposiumonFormalMethodsheldinNewcastleuponTyne,UK, in the course of July 18–22, 2005. Formal equipment Europe (FME, www. fmeurope. org) is an autonomous organization which goals to stimulate using, and learn on, formal equipment for procedure improvement.

The Failure of the American Baptist culture: A symposium

Publication via James B. , Ed. Jordan

Extra info for Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers

Sample text

And Helmstetter, B. (2003). Monte-Carlo Go Developments. Advances in Computer Games. Many Games, Many Challenges (ACG-10 Proceedings) (eds. J. van den Herik, H. A. Heinz), pp. 159-174. Kluwer Academic Publishers, Boston, MA. ISBN 1-4020-7709-2. 7. Brügmann, B. (1993). Monte Carlo Go. ps 8. , (1998). Monte-Carlo Sampling in Games with Imperfect Information: Empirical Investigation and Analysis. Research report of the Complex Games Lab, Ibaraki, Japan. 9. , and Viola, P. (1998). Machine Learning for Prediction and Control.

Opponent modeling in poker. In: AAAI. (1998) 493–499 15. : Using probabilistic knowledge and simulation to play poker. In: AAAI. (1999) 697–703 16. : Representations and solutions for game-theoretic problems. Artificial Intelligence (1997) 167–215 17. : Solving the oshi-zumo game. In: Advances in Computer Games 10. (2004) 361–366 18. : The first international RoShamBo programming competition. International Computer Games Association Journal 23 (2000) 3–8, 42–50 19. : Artificial Intelligence: A Modern Approach.

In: IJCAI. (2003) 661–668 5. : Using Knowledge about the Opponent in Game-Tree Search. PhD thesis, Computer Science, Carnegie-Mellon University (1992) 6. : Opponent modeling in adversary search. In: AAAI. (1996) 120–125 7. : Potential applications of opponent-model search. ICCA Journal 16 (1993) 201–208 8. : The challenge of poker. Artificial Intelligence 134 (2002) 201–240 9. : A reinforcement learning algorithm to simplified two-player Texas Hold’em poker. In: ECML. (2001) 85–96 10. : Bayesian poker.

Download PDF sample

Rated 4.23 of 5 – based on 43 votes