Download Famous African-American Women by Janet Baine Kopito, Cal Massey PDF

By Janet Baine Kopito, Cal Massey

The contributions of African-American ladies to schooling, civil rights, literature, the acting arts, athletics, and different components are documented during this rigorously rendered coloring ebook. Forty-five illustrations spotlight achievements of such remarkable girls as Coretta Scott King, Maya Angelou, Hattie McDaniel, Toni Morrison, Ella Fitzgerald, Leontyne rate, and Shirley Chisholm. Captions.

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User Model. User-Adapt. Interact. 20(5), 383–453 (2010) Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System Cyril Brom1, Vít Šisler1,2, Michaela Buchtová1,2, Daniel Klement3, and David Levčík3 1 Charles University in Prague, Faculty of Mathematics and Physics Ke Karlovu 3, Prague, Czech Republic 2 Charles University in Prague, Faculty of Arts, Nám. Jana Palacha 2, Prague, Czech Republic 3 Institute of Physiology, Academy of Sciences of the Czech Republic Vídeňská 1083, 142 00, Prague, Czech Republic Abstract.

169–291 (2001) 11. : Massively Multiplayer Online Games (MMOs) in the New Media Classroom. Educational Technology & Society 9(3), 160–172 (2006) 12. : Multi-Players Role- Playing Educational Serious Games: A Link between Fun and Learning. The International Journal of Learning 15(11), 229–240 (2008) 13. : Learning in Massively Multiplayer Online Games. In: ICLS 2004: Proceedings of the 6th International Conference on Learning Sciences, pp. 521–528. International Society of the Learning Sciences (2004) 14.

One very promising branch is the combination of CSCL concepts with Serious Gaming concepts. It has been shown [1–4] that Serious Games can be used in various learning scenarios and a variety of successful S. G¨ obel et al. ): Edutainment 2012/GameDays 2012, LNCS 7516, pp. 23–34, 2012. c Springer-Verlag Berlin Heidelberg 2012 24 V. Wendel, S. G¨ obel, and R. Steinmetz Serious Games examples exist today with target groups ranging from preschool to adolescents. However, to the best of our knowledge, there are only a very limited number of Serious Games adressing collaboration or collaborative learning.

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