By DK Publishing
This interesting new sequence makes use of colourful pictures, easy textual content labels, and enjoyable "I secret agent" video games to introduce curious preschoolers to the area.
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Extra resources for First Words (Let's Look)
3 Xcode Add New File dialog 3. For the Subclass field, enter CCLayer and click Next. 4. m and click Save. 4 shows the Add new file window.
Each layer ( CCLayer) can in turn have sprites ( CCSprite), labels ( CCLabel), and other objects you want to display onscreen. If you remember, when you added SpaceCargoShip, you created a new sprite and then added it as a child of the layer. 11. m file. Look inside the applicationDidFinishLaunching method, which is where the Cocos2D Director ( CCDirector) is set up and instantiated. On line 113, you will see the following, which is where HelloWorld scene is allocated and run: [[CCDirector sharedDirector] runWithScene: [HelloWorld scene]]; In the HelloWorld sample, the CCDirector allocates the HelloWorld scene and then proceeds to run it, calling all of the schedulers and draw calls of the scene and its children.
5 covers the applicationDidFinishLaunching method that is called by the UIApplicationMain when CCHelloWorld is loaded and ready to start running. 1) use the default director if( ! wantsFullScreenLayout = YES; // 3 // Create the EAGLView manually // 1. Create a RGB565 format. Alternative: RGBA8 // 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, // like CCPageTurnTransition EAGLView *glView = [EAGLView viewWithFrame:[window bounds] pixelFormat:kEAGLColorFormatRGB565 depthFormat:0]; // 4 For the More Curious: Understanding the Cocos2D HelloWorld // attach the openglView to the director [director setOpenGLView:glView]; // By default, this template only supports Landscape orientations.