By Barbara Soloff Levy
Удобочитаемые диаграммы показывают, как используя простые формы нарисовать реалистичные подобия подсолнечника, ромашки, розы, ипомеи, тюльпана, нарцисса, и 24 других цветов. С помощью этой книги, даже дети смогут начать рисовать цветы в реальной жизни вокруг себя.
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This chess e-book concentrates on usual sensible issues within the middlegame. It offers with the basic principles of tactical mixtures, assault and defence. At each level there are questions and checks which permit the reader to find his or her personal tactical strengths and weaknesses. This e-book is the sequel to "Secrets of Chess Training" which gained the British Ches Federation's 1990-91 booklet of the 12 months Award.
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Floppy disk inserted, computing device grew to become on, a whirring, after which this sentence, via a blinking cursor. So starts Suspended, the 1st machine video game to obsess seven-year-old Michael, to trojan horse into his head and alter his experience of truth. Thirty years later he'll write: "Computer video games have taught me the belongings you can't study from humans. "
Gamelife is the memoir of a early life reworked by way of know-how. Afternoons spent staring at at pixelated maps and mazes teach Michael's eyes for the uncanny facet of Nineteen Eighties suburban Illinois. A video game approximately pirates yields clues to the drama of cafeteria politics and locker-room hazing. And within the 12 months of his parents' divorce, a spaceflight simulator opens a gap in fact.
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In Second Life, simple tools are provided for content creation. Original objects can be made by combining many simple shapes such as cubes, spheres, cones, etc. 2 An Overview of Serious Game Engines and Frameworks 27 . Second Life also allows users to import models created with professional 3D modeling software such as Maya or 3D Studio Max. Objects in Second Life can be made interactive with the addition of scripts written in Linden Script (LSL), Second Life’s proprietary scripting language.
Serious games “leverage the power of computer games to captivate and engage players for a speciﬁc purpose such as to develop new knowledge or skills”  and greater engagement within an educational setting has been linked to higher academic achievement . In addition to promoting learning via interaction, there are various other beneﬁts to serious games. More speciﬁcally, they allow users to experience situations that are difﬁcult (even impossible) to achieve in reality due to a number of factors including cost, time, safety, and ethical concerns .
Over time, many game companies accumulated a library of well-tested reusable code. To further reduce production time, simpliﬁed Application Programming Interfaces (APIs) and external tools such as level editors were developed. id software began licensing their Quake engine to other companies as an additional source of revenue in 1996 . Other companies such as Epic Games soon began licensing their game engines (Unreal) too. There are now hundreds of commercial game engines competing for licensees.