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Creating an instance of a class, also referred to as instantiation, is much like creating an instance of a library symbol in Flash Professional. Just like movie clips dragged from the library onto the stage, multiple instances of that movie clip symbol can be altered without affecting one another, and without affecting the original from which they were derived. Using OOP, however, you can extend this idea much further. One example of extending an object-oriented system is the use of inheritance—the ability to derive classes from other classes, passing on specific characteristics from the base class, or parent class.

30 Part I: Getting Started Conditionals if (num == 1 && str == "goodbye") { trace("both tests are true"); } In the next example, the test will evaluate to true, because one of the two conditions (the first) is true. As a result, “one test is true” will be traced. if (num == 1 || str == "goodbye") { trace("one test is true"); } Finally, the following would also evaluate to true, because the NOT operator correctly determines that bool is not true. = comparison operator. = operator is the reverse of the == operator, and tests whether something is “not equal to” a value.

However, using the MovieClip class for this purpose offers more flexibility. For example, although it’s not a good idea to combine timeline code with a document class (it’s best to think of the document class as replacing the timeline), it is possible only when the document class extends MovieClip. For more information, see the “Sprite versus MovieClip” post at the companion website. MovieClip; public class Main extends MovieClip { public function Main() { } } } The first line, along with the closing brace in line 12, defines the class’s package.

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