By Kari-Pekka Aikio (auth.), Michael J. Smith, Gavriel Salvendy (eds.)
The twelfth foreign convention on Human-Computer interplay, HCI Inter- tional 2007, used to be held in Beijing, P.R. China, 22-27 July 2007, together with the Symposium on Human Interface (Japan) 2007, the seventh overseas convention on Engineering Psychology and Cognitive Ergonomics, the 4th foreign convention on common entry in Human-Computer interplay, the 2d foreign Conf- ence on digital fact, the 2d overseas convention on Usability and Inter- tionalization, the second overseas convention on on-line groups and Social Computing, the third overseas convention on Augmented Cognition, and the first overseas convention on electronic Human Modeling. a complete of 3403 members from academia, learn institutes, and governmental organizations from seventy six international locations submitted contributions, and 1681 papers, judged to be of excessive medical caliber, have been incorporated within the software. those papers handle the newest learn and improvement efforts and spotlight the human points of layout and use of computing structures. The papers permitted for presentation th- oughly hide the complete box of Human-Computer interplay, addressing significant advances in wisdom and powerful use of pcs in quite a few software components. This quantity, edited through Michael J. Smith and Gavriel Salvendy, includes papers within the thematic region of Human Interface and the administration of data, addressing the next significant subject matters: • layout and overview equipment and methods • Visualizing info • Retrieval, looking out, shopping and Navigation • improvement tools and strategies • complicated interplay applied sciences and Techniques
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Extra resources for Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design: Symposium on Human Interface 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings Part I
Furthermore, the data of LB and RA conditions also indicates that the eye movement cannot account for the duration difference, because the visual attention effect suggests that the duration of the percept A would be longer for LB condition and that the duration of the percept B would be longer for RA condition. The data shows the results contrary to the visual attention effect. Therefore, the experimental data shown in Fig 4 suggests that the haptic information of the surface shape influences visual depth reversal of the Necker cube.
Another factor that must be taken into account in order to increase the user's perception and attention in the cartography, and to decrease the aporia is the distribution of the maps and the navigation zones in the interface. According to Leonardo Da Vinci, when he defines “La Divina Proporzione”, that is, the proport-ional division of space in painting, since he sets down the areas that draw attention in a screen, there is a higher level of attention in the lower part of a rectangle than in its upper part.
Visual and Haptic Stimuli For visual stimulus, we used the Necker cube which causes spontaneous alternations of bi-stable 3D percepts, as shown in Fig. 1 (a). To test haptic influence on the Necker cube perception, a force-feedback device, Phantom TM  was used to generate a virtual haptic cube. The haptic cube was consistent with either of the two visual percepts, as shown in Fig. 1 (b). The main idea is that if the haptic information influences visual perception, we expect that subjects should more frequently perceive one of the two visual percepts, which is consistent with the haptic cube.