Download Learning Java Through Games by Lubomir Stanchev PDF

By Lubomir Stanchev

Features

» Introduces just about all Java constructs for imposing assorted online game features
» Emphasizes strong software program improvement practices
» calls for no past programming background
» bargains Java code and lecture slides at the author’s website

Summary

Learning Java via video games teaches scholars the best way to use different gains of the Java language in addition to the right way to software. compatible for self-study or as a part of a two-course creation to programming, the ebook covers as a lot fabric as attainable from the most recent Java regular whereas requiring no prior programming experience.

Taking an application-motivated procedure, the textual content provides an abundance of video games. scholars needs to learn in the course of the complete bankruptcy to appreciate the entire positive factors which are had to enforce the sport. so much chapters begin with an outline of a online game after which introduce diverse Java constructs for enforcing the positive factors of the sport on need-to-use bases.

The textual content teaches scholars not just find out how to write code that works but in addition easy methods to stick to stable software program practices. All pattern courses within the textual content attempt to accomplish low unity and excessive coupling—the hallmarks of well-designed code. Many courses are refactored a number of occasions to accomplish code that's effortless to appreciate, reuse, and maintain.

The first a part of the booklet covers easy programming options, reminiscent of conditional statements, loops, tools, arrays, and sessions. the second one half specializes in extra complicated subject matters, together with classification inheritance, recursions, sorting algorithms, GUI programming, exception dealing with, documents, and applets.

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Additional info for Learning Java Through Games

Sample text

Note that every time we call a method, we need to specify in parentheses the parameters of the method. If the method takes as input no parameters, then we should type only the opening and closing parenthesis. java in the Projects view and select Run File. For sequential executions of the program, we can just click on the green arrow above the code. Note that the first time that we click the green arrow, it will ask us where the main method is. The reason is that there can potentially be multiple main methods.

3. Convert the binary number 10101001 to decimal. 4. Convert the hexadecimal number 2FA3 to decimal. 5. What is your favorite historical computer game? 12 Our First Java Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Random Numbers and the if Statement . . . . . . . . . . . . . . . . . . . . .

The switch Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Conditional Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Syntax . . . . . . . . . . . . . . . . . . . . . . .

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