Download Software-Ergonomie ’95: Mensch — Computer — Interaktion. by Len Bass (auth.), Dr. Heinz-Dieter Böcker (eds.) PDF

By Len Bass (auth.), Dr. Heinz-Dieter Böcker (eds.)

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1987) pp. 97-104. : Domain-Oriented Design Environments. In: Automated Software Engineering, Vol. : Beyond Human-Computer Interaction. In: Mensch Computer Kommunikation. -D. Boecker, W. Glatthaar, T. ), Springer Verlag, Berlin-Heidelberg-New York (1993) pp. 274-287 [10] Fischer, G. et al: Supporting Indirect, Collaborative Design with Integrated Knowledge-Based Design Environments. In: Human Computer Interaction, Special Issue on Computer Supported Cooperative Work. 7 (1992) pp. 281-314. ; Lemke, A.

The sarne argument holds for education and collaboration: we use technology as add-on to existing practices, rather than to fundamentally rethink what education and collaboration should be all about in the next century. The old frameworks such as instructionism, curriculum, memorization, and decontextualized learning are not changed by technology itself whether we deal with intelligent tutoring systems, multimedia, or world-wide networks. We have to actively contribute to new frameworks, such as lifelong learning, integration of working and learning, authentic problems, self-directed learning, (intrinsic) motivation, collaborative learning, organizational learning, new content, and new unique properties of computational media.

Our prescriptions will not only be technological, but we have to be (or will implicitly be) social reformers, because information technologies will change how people learn, work, and collaborate. We have to find a careful balance between tradition and transcendence [5]. Designers can prompt and support change in G. ~ Assessment and Evaluation • naturalistic environments (not only laboratory) • skilled domain workers (communities of practice) • problem owners and problem framing • cooperative problem-solving systems • active help systems • domain-oriented design environments • human-centered agents (delegation, critics) • malleable systems (adaptive and adaptable) • end-user programming / modifiability • representations for mutual understanding • on-demand and shared context • relevance (not only rigor) • analysis and usage pattems of complex Information spaces • domains (not just tools) .

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