By Alessandro de Gloria, Remco Veltkamp
This publication constitutes the refereed court cases of the 4th overseas convention on video games and studying Alliance, GALA 2015, held in Rome, Italy, in December 2015.
The 33 revised complete papers and 15 brief papers offered have been rigorously reviewed and chosen from 102 submissions. The papers awarded disguise various points and information fields. they're grouped round the following issues: video games for health and wellbeing, video games for mobility, pervasive gaming and concrete mobility.
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Extra info for Games and Learning Alliance: 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers
6c) Emerging technologies: How do game studios judge emerging technologies? Respondents were asked to rate importance of various emerging technologies for serious game development. The results are in Fig. 4. As can be observed from Fig. 4 all technologies receive some positive interest. Highest scores are assigned to learning analytics, the real time tracking of learning progress, adaptive gameplay and game evaluation, respectively, which all well exceed the level of importance. Other technologies seem to receive slightly more scepticism.
The house used to be a peaceful place but that has changed dramatically caused by a failed experiment of a professor. The family enters the main hall of the house that contains several doors (Fig. 1a). Behind each door a room is situated where a game character in the form of a confused electrical device is placed. A ferret (former pet of the professor) called Kyoto guides the family in the game. Every week the family is asked to enter a preselected room. Before the door opens a quiz has to be played.
The game should provide readings from the electricity meter and/or if technically possible readings from household appliances. 3 Final Design Prototype of the Game The Power Saver In order of the ﬁve topics, we describe the ﬁnal design of the prototype of our game ‘The Power Saver’. Topic 1. Identiﬁcation. The game will be played in a household whereof in principle the whole family is involved (Char 4). Topic 2. Game Play. It is an Eco-feedback, Multiplayer, Roleplaying and Point and Click Adventure game (Char 5).